WeaponData
{
	// Weapon data is loaded by both the Game and Client DLLs.
	"printname"			"#HL2_Grenade"
	"viewmodel"			"models/weapons/v_grenade.mdl"
	"playermodel"		"models/weapons/w_grenade.mdl"
	"anim_prefix"		"Grenade"
	"bucket"			"4"
	"bucket_position"	"0"
	"clip_size"			"-1"
	"clip2_size"		"-1"
	"default_clip"		"1"
	"default_clip2"		"-1"

	"primary_ammo"		"grenade"
	"secondary_ammo"	"None"

	"weight"		"1"
	"item_flags"	"18" // ITEM_FLAG_NOAUTORELOAD | ITEM_FLAG_EXHAUSTIBLE
	"damage"		"150"

	// Sounds for the weapon. There is a max of 16 sounds per category (i.e. max 16 "single_shot" sounds)
	SoundData
	{
		"special1"		"WeaponFrag.Roll"
		"double_shot"	"common/null.wav"
		"single_shot"	"common/null.wav"
	}

	// Weapon Sprite data is loaded by the Client DLL.
	TextureData
	{
		"weapon"
		{
			"font"		"WeaponIcons"
			"character"	"J"
		}
		"weapon_s"
		{
			"font"		"WeaponIconsSelected"
			"character"	"J"
		}
		"weapon_small"
		{
			"font"		"HPH_HUD_PickupIcons"
			"character"	"J"
		}
		"ammo"
		{
			"font"		"HPH_HUD_PickupIcons"
			"character"	"V"
		}
		"crosshair"
		{
			"font"		"HPH_HUD_AmmoIcons"
			"character"	"J"
		}
		"autoaim"
		{
			"file"		"sprites/crosshairs"
			"x"			"48"
			"y"			"72"
			"width"		"24"
			"height"	"24"
		}
	}
}
