// Bug bait

WeaponData
{
	// Weapon data is loaded by both the Game and Client DLLs.
	"printname"				"#HL2_Bugbait"
	"viewmodel"				"models/weapons/v_bugbait.mdl"
	"playermodel"			"models/weapons/w_bugbait.mdl"
	"anim_prefix"			"Grenade"
	"bucket"				"5"
	"bucket_position"		"0"

	"clip_size"			"0"
	"clip2_size"		"0"
	"primary_ammo"		"None"
	"secondary_ammo"	"None"
	"default_clip"		"0"
	"default_clip2"		"0"

	"autoswitchto"		"0"
	"autoswitchfrom"	"0"
	"weight"			"0"
	"item_flags"		"0"

	// Weapon Sprite data is loaded by the Client DLL.
	TextureData
	{
		"weapon"
		{
			"font"		"WeaponIcons"
			"character"	"M"
		}
		"weapon_s"
		{
			"font"		"WeaponIconsSelected"
			"character"	"M"
		}
		"ammo"
		{
			"font"		"HPH_HUD_PickupIcons"
			"character"	"Y"
		}
		"crosshair"
		{
			"font"		"HPH_HUD_AmmoIcons"
			"character"	"M"
		}
		"autoaim"
		{
			"file"		"sprites/crosshairs"
			"x"			"48"
			"y"			"72"
			"width"		"24"
			"height"	"24"
		}
	}
}
