// Slam

WeaponData
{
	// Weapon data is loaded by both the Game and Client DLLs.
	"printname"			"#HL2_SLAM"
	"viewmodel"			"models/weapons/v_slam.mdl"
	"playermodel"		"models/weapons/w_slam.mdl"
	"anim_prefix"		"slam"
	"bucket"			"4"
	"bucket_position"	"2"

	"clip_size"			"3"
	"primary_ammo"		"None"
	"secondary_ammo"	"slam"
	"default_clip2"		"3"

	"weight"		"1"
	"item_flags"	"2"

	// Weapon Sprite data is loaded by the Client DLL.
	TextureData
	{
		"weapon"
		{
			"font"		"WeaponIcons"
			"character"	"L"
		}
		"weapon_s"
		{
			"font"		"WeaponIconsSelected"
			"character"	"L"
		}
		"ammo2" // fixed "ammo": game bug - missing SLAM ammo pickup icon
		{
			"font"		"HPH_HUD_PickupIcons"
			"character"	"X"
		}
		"crosshair"
		{
			"font"		"HPH_HUD_AmmoIcons"
			"character"	"L"
		}
		"autoaim"
		{
			"file"		"sprites/crosshairs"
			"x"			"48"
			"y"			"72"
			"width"		"24"
			"height"	"24"
		}
	}
}
